Blend & Unity Workflow
Posted: 31 Jan 2021, 07:16
Hey Guys:
I've got a project setup that can be compiled in Unity and Blend, but adding new UserControls is a pain.
The code for the controls lives in the Assets folder, but the Visual Studio projects live elsewhere. I don't know an easy way to add a new file to a project that lives outside the projects dir structure.
Also, I've tried creating a new UserControl with the Visual Studio template, but a chunk of code needs to be changed in both the code (xaml.vs) and layout (xaml) files to get it to compile in both environments.
Do you guys have an easier way of doing this?
Thanks.
-Erik
I've got a project setup that can be compiled in Unity and Blend, but adding new UserControls is a pain.
The code for the controls lives in the Assets folder, but the Visual Studio projects live elsewhere. I don't know an easy way to add a new file to a project that lives outside the projects dir structure.
Also, I've tried creating a new UserControl with the Visual Studio template, but a chunk of code needs to be changed in both the code (xaml.vs) and layout (xaml) files to get it to compile in both environments.
Do you guys have an easier way of doing this?
Thanks.
-Erik