Debugging advice
Posted: 19 Mar 2021, 18:40
Any debugging tips from Noesis pros?
Since the engine is pretty opaque, I was trying to think of ways to add more logging. I was thinking of adding a new action, "Log Action", but it isn't clear from reading the docs that I'm even able to do this. Has anyone else tried this?
I see that many of the other actions are actually implemented in Noesis in C#, so I was also just considering adding logging to all of them. This would also be helpful, but pretty spammy vs. just a single "log" action, so I'd have to filter through everything to find the logs I actually cared about.
Any other suggestions for debugging? Especially storyboards?
thanks,
sam
Since the engine is pretty opaque, I was trying to think of ways to add more logging. I was thinking of adding a new action, "Log Action", but it isn't clear from reading the docs that I'm even able to do this. Has anyone else tried this?
I see that many of the other actions are actually implemented in Noesis in C#, so I was also just considering adding logging to all of them. This would also be helpful, but pretty spammy vs. just a single "log" action, so I'd have to filter through everything to find the logs I actually cared about.
Any other suggestions for debugging? Especially storyboards?
thanks,
sam