Pixel Shader 3 / hw requirements
Hi again,
on a relatively old notebook of one our developers, noesis refuses to start (Ogre3D/Noesis) complaining about a missing Pixel Shader 3 support. Correct me if i'm wrong, we are talking about hardware requirements right? Is there any workaround or any way to initialize Noesis in a "legacy" mode? if not, what are the minimum hardware requirements needed to run Noesis?
thanks!
on a relatively old notebook of one our developers, noesis refuses to start (Ogre3D/Noesis) complaining about a missing Pixel Shader 3 support. Correct me if i'm wrong, we are talking about hardware requirements right? Is there any workaround or any way to initialize Noesis in a "legacy" mode? if not, what are the minimum hardware requirements needed to run Noesis?
thanks!
Re: Pixel Shader 3 / hw requirements
Yes, for now the hardware requirement for NoesisGui is SM 3.0. Although probably SM 2.0 is enough now that the GLES 2.0 port is being worked.
Is that notebook compatible with shader model 2.0?
Is that notebook compatible with shader model 2.0?
Re: Pixel Shader 3 / hw requirements
ok thanks!
it looks like it's compatible with SM2 but i'm gotta check with him
it looks like it's compatible with SM2 but i'm gotta check with him
Re: Pixel Shader 3 / hw requirements
We are going to release a new version by tomorrow.
For the next one, i think we can lower the requirements to SM2.0
For the next one, i think we can lower the requirements to SM2.0
Who is online
Users browsing this forum: Ahrefs [Bot], Google [Bot] and 4 guests