Intended C++ with XAML workflow?
Posted: 26 May 2021, 17:23
For context, I'm messing with the XAML UI, and am a C++ programmer.
I've looked at https://www.noesisengine.com/docs/Gui.C ... orial.html, and wanted to make sure I understand - is it suggested to develop the UI in Blend using C# classes and then port those classes to C++? (adding reflection etc) Is that the tightest iteration loop possible?
I imagined that I would have a blend project in my C++ solution alongside the native projects - much like the sample solution in the C++ SDK - but not sure how one would work with the XAML in Blend while still getting the real-time design feedback in its visual/design editor window without C# classes. So then I'd have to maintain two copies of the code-behind for everything; one in C# and one in C++, manually keeping them in sync.
Am I missing anything in the native+XAML workflow?
I've looked at https://www.noesisengine.com/docs/Gui.C ... orial.html, and wanted to make sure I understand - is it suggested to develop the UI in Blend using C# classes and then port those classes to C++? (adding reflection etc) Is that the tightest iteration loop possible?
I imagined that I would have a blend project in my C++ solution alongside the native projects - much like the sample solution in the C++ SDK - but not sure how one would work with the XAML in Blend while still getting the real-time design feedback in its visual/design editor window without C# classes. So then I'd have to maintain two copies of the code-behind for everything; one in C# and one in C++, manually keeping them in sync.
Am I missing anything in the native+XAML workflow?