Showing downloaded / web images
Posted: 16 Jun 2021, 00:16
Hello,
I'm wondering about how it's best to display downloaded images.
Currently we show images via something like this:
Trying to overwrite the .png asset with downloaded data is possible but not optimal as we want to vary the number of images.
Ultimate goal is to be able to render basic text interlaced with some images ala patch notes or news article.
1) Does a tag/component exist that already fetches an image from url?
2) Is there an example of how to display png data that is already downloaded in a new texture/space?
2.1) Here you gave a great example of how to manually display dynamic text, is there a way to handle images the same?
3) Do you have some thoughts on a good way of doing something like this?
3.1) is there an example in demos?
4) Do you plan to support image fetching in #1963 ?
4.1) #1963 is slated for 3.0.13 now, that puts ETA sometime in July?
edit: 5) Does markup like this support images? https://www.noesisengine.com/docs/Gui.C ... orial.html
I'm wondering about how it's best to display downloaded images.
Currently we show images via something like this:
Code: Select all
<Rectangle.Fill>
<ImageBrush ImageSource="../Art/foo.png" />
</Rectangle.Fill>
<ImageBrush ImageSource="bar.png" />Ultimate goal is to be able to render basic text interlaced with some images ala patch notes or news article.
1) Does a tag/component exist that already fetches an image from url?
2) Is there an example of how to display png data that is already downloaded in a new texture/space?
2.1) Here you gave a great example of how to manually display dynamic text, is there a way to handle images the same?
3) Do you have some thoughts on a good way of doing something like this?
3.1) is there an example in demos?
4) Do you plan to support image fetching in #1963 ?
4.1) #1963 is slated for 3.0.13 now, that puts ETA sometime in July?
edit: 5) Does markup like this support images? https://www.noesisengine.com/docs/Gui.C ... orial.html