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How to use Noesis::Reflection::RegisterType method in C++
Posted: 20 Oct 2021, 11:28
by crazymax
Hi, I want to bind a script language with noesisgui, maybe lua or others, it's possible? according to UE4Plugin Project, The Noesis::Reflection namespace can solve dynamic register and class create, there is more docs or samples can supply ?
Re: How to use Noesis::Reflection::RegisterType method in C++
Posted: 21 Oct 2021, 09:23
by jsantos
Yes, Noesis::Reflection is being used for generating bindings for both C# and Unreal Engine. Unfortunately this part is still not well documented but we have plans to improve it.
Re: How to use Noesis::Reflection::RegisterType method in C++
Posted: 22 Oct 2021, 04:54
by MaxWell
thanks, hope to see docs sooner.