2D Texture broken after GLFactory::CreateDevice
Posted: 04 Jan 2022, 15:43
Hello!
After creating Renderer of View (via Factory::CreateDevice) some OpenGL state breaks and I'm getting something like this:
But expected:
Any tips, please?
P.S.: Working with the personal engine on C++ which uses while old OpenGL pipeline.
After creating Renderer of View (via Factory::CreateDevice) some OpenGL state breaks and I'm getting something like this:
But expected:
Any tips, please?
P.S.: Working with the personal engine on C++ which uses while old OpenGL pipeline.