[Unity 2020.3.30f1, NoesisGUI 3.1.4] Is something about the DPI scaling broken?
Posted: 27 Mar 2022, 23:35
I've been following along with the only actual use-case tutorial video I could find online, basically mirroring all actions taken exactly. It's been working much better than my first attempts at integrating NGUI to an existing project so far.
However, there seem to be some differences between version 3.1.1 used in the video and 3.1.4 currently downloadable here.
After setting up the initial UserControl objects the game view in the tutorial actually shows them at the top right with the correct margins.
Mine on the other hand only shows up when I maximize the gameplay window and then it's placed incorrectly as if the UserControl object of size 1334x780 wasn't scaled correctly to my Free Aspect window of about 1920x1080.
I was under the impression the DPI scaling would take care of this. However, nothing changes when it's enabled or disabled. Is there something wrong with it in 3.1.4?
However, there seem to be some differences between version 3.1.1 used in the video and 3.1.4 currently downloadable here.
After setting up the initial UserControl objects the game view in the tutorial actually shows them at the top right with the correct margins.
Mine on the other hand only shows up when I maximize the gameplay window and then it's placed incorrectly as if the UserControl object of size 1334x780 wasn't scaled correctly to my Free Aspect window of about 1920x1080.
I was under the impression the DPI scaling would take care of this. However, nothing changes when it's enabled or disabled. Is there something wrong with it in 3.1.4?