- jack.barkov
- Posts: 9
- Joined:
Intel(R) HD Graphics - GL 3.1.0 - Crash
Hello guys!
Noesis is OpenGL 3.1+ compatible correct?
The GLSL required today is 140 from what I saw on NoesisApp.
There is an error starting noesis with some computers that use OpenGL 3.1.
The error in question is:
"Link program failed: Interpolation of color does not match in vertex and fragment shaders."
File: noesis-gui\Src\Packages\Render\GLRenderDevice\Src\GLRenderDevice.cpp
Line: 2264
This happens with some hardware, and they all get the exact same error...
These are the computers I tested:
In the tests were used: Windows 7 and Windows 10.
Any idea what might be going on?
This problem happens in your examples as well.
Thanks.
Noesis is OpenGL 3.1+ compatible correct?
The GLSL required today is 140 from what I saw on NoesisApp.
There is an error starting noesis with some computers that use OpenGL 3.1.
The error in question is:
"Link program failed: Interpolation of color does not match in vertex and fragment shaders."
File: noesis-gui\Src\Packages\Render\GLRenderDevice\Src\GLRenderDevice.cpp
Line: 2264
This happens with some hardware, and they all get the exact same error...
These are the computers I tested:
- GL Renderer: Intel(R) HD Graphics - GL Version: 3.1.0 - Build 8.15.10.2696
- GL Renderer: Intel(R) HD Graphics - GL Version: 3.1.0 - Build 9.17.10.3517
- GL Renderer: Intel(R) HD Graphics - GL Version: 3.1.0 - Build 9.17.10.4229
- GL Renderer: Intel(R) HD Graphics - GL Version: 3.1.0 - Build 9.17.10.4459
- GL Renderer: Intel(R) HD Graphics Family - GL Version: 3.1.0 - Build 8.15.10.2538
- GL Renderer: Intel(R) HD Graphics Family - GL Version: 3.1.0 - Build 8.15.10.2559
- GL Renderer: Intel(R) HD Graphics 2000 - GL Version: 3.1.0 - Build 9.17.10.4229
- GL Renderer: Intel(R) HD Graphics 2000 - GL Version: 3.1.0 - Build 9.17.10.4459
- GL Renderer: Intel(R) HD Graphics 3000 - GL Version: 3.1.0 - Build 9.17.10.2843
- GL Renderer: Intel(R) HD Graphics 3000 - GL Version: 3.1.0 - Build 9.17.10.3517
- GL Renderer: Intel(R) HD Graphics 3000 - GL Version: 3.1.0 - Build 9.17.10.4229
- GL Renderer: Intel(R) HD Graphics 3000 - GL Version: 3.1.0 - Build 9.17.10.4459
- GL Renderer: Intel(R) HD Graphics 4000 - GL Version: 3.1.0 - Build 8.15.10.2712
In the tests were used: Windows 7 and Windows 10.
Any idea what might be going on?
This problem happens in your examples as well.
Thanks.
- jack.barkov
- Posts: 9
- Joined:
Re: Intel(R) HD Graphics - GL 3.1.0 - Crash
I'm attaching a glewinfo from one of the computers that is having problems.
Re: Intel(R) HD Graphics - GL 3.1.0 - Crash
Thanks for the detailed report. Could you please open a ticket about this?
Re: Intel(R) HD Graphics - GL 3.1.0 - Crash
Our vertex shader uses "flat" for the color
And the same modifier is used in the fragment shader:
Not sure, why Intel drivers are complaining and when we broke this. I will check ASAP.
Code: Select all
#ifdef HAS_COLOR
in vec4 attr_color;
flat out vec4 color;
#endif
Code: Select all
#ifdef HAS_COLOR
flat in vec4 color;
#endif
- jack.barkov
- Posts: 9
- Joined:
Who is online
Users browsing this forum: DHSven and 14 guests