font rendering
Posted: 25 Dec 2013, 13:23
i didn't test yet but
What about font rendering quality? It might not be as important for games but it's one of the most important aspect of any application with text.
i ask since it was a plague of wpf for ages until they fixed it (kinda) only in last version..
I just want to make sure you did not make the same mistake..
if it's not as good as the best (ios,android,wpf4), fix this as soon as you can since it's primordial for any acceptable application UI framework...
this image font is really weak and its troubling me i have to admit
http://www.noesisengine.com/img/ngf_img_006_big.jpg
..edit after some more research : i saw in some blog that your using freetype font rendering engine..
I wonder.. Does adobe CFF font rasterized is possible in noesisGUI and how does it fare?
https://blogs.adobe.com/typblography/20 ... etype.html
What about font rendering quality? It might not be as important for games but it's one of the most important aspect of any application with text.
i ask since it was a plague of wpf for ages until they fixed it (kinda) only in last version..
I just want to make sure you did not make the same mistake..
if it's not as good as the best (ios,android,wpf4), fix this as soon as you can since it's primordial for any acceptable application UI framework...
this image font is really weak and its troubling me i have to admit
http://www.noesisengine.com/img/ngf_img_006_big.jpg
..edit after some more research : i saw in some blog that your using freetype font rendering engine..
I wonder.. Does adobe CFF font rasterized is possible in noesisGUI and how does it fare?
https://blogs.adobe.com/typblography/20 ... etype.html