Possibly. The other issue is stereoscopy which I am also considering. In that case (barring post-process stereoscopy which I do not like), using render textures and scene quads is my only option if I want to control depth (I've shipped stereoscopic games in the past, neutral depth UI on far-focused scenery is *horrible*). This would only be an option, and I'd want to be able to fallback on the default method for performance reasons (especially on mobile where stereoscopy is not a possibility)
The matrices of noesisGUI elements are full 4x4 matrices. You can apply perspective and z layering. I think that you could achieve what you want without using render to texture. The unique limitation is that we ignore the zbuffer.
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