Freezable object cannot be made unmodifiable
Posted: 03 Aug 2022, 11:09
I'm getting errors like this:
[NOESIS/E] Freezable object cannot be made unmodifiable
UnityEngine.Debug:LogError (object,UnityEngine.Object)
[NOESIS/E] Can't Freeze 'SolidColorBrush'
UnityEngine.Debug:LogError (object,UnityEngine.Object)
I have no idea where they come from. There is no file name or line number. And I'm freezing nothing (at least not knowingly).
Could you give me a hint?
G.
PS: Maybe this helps:
Unhandled log message: '[Error] [NOESIS/E] Freezable object cannot be made unmodifiable'. Use UnityEngine.TestTools.LogAssert.Expect
---
NoesisUnity:UnityLog (int,string) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisUnity.cs:357)
Noesis.View:CreateCPtr (System.Type,bool&) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:535)
Noesis.BaseComponent:.ctor () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Proxies/BaseComponentExtend.cs:17)
Noesis.DispatcherObject:.ctor () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Proxies/DispatcherObject.cs:30)
Noesis.View:.ctor (System.Runtime.InteropServices.HandleRef) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:519)
Noesis.View:.ctor (Noesis.FrameworkElement) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:492)
NoesisView:CreateView (Noesis.FrameworkElement) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:1497)
NoesisView:LoadXaml (bool) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:485)
NoesisView:OnEnable () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:609)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject)
NewTestScript/<NewTestScriptWithEnumeratorPasses>d__1:MoveNext () (at Assets/NewTests/NewTestScript.cs:25)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)
[NOESIS/E] Freezable object cannot be made unmodifiable
UnityEngine.Debug:LogError (object,UnityEngine.Object)
[NOESIS/E] Can't Freeze 'SolidColorBrush'
UnityEngine.Debug:LogError (object,UnityEngine.Object)
I have no idea where they come from. There is no file name or line number. And I'm freezing nothing (at least not knowingly).
Could you give me a hint?
G.
PS: Maybe this helps:
Unhandled log message: '[Error] [NOESIS/E] Freezable object cannot be made unmodifiable'. Use UnityEngine.TestTools.LogAssert.Expect
---
NoesisUnity:UnityLog (int,string) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisUnity.cs:357)
Noesis.View:CreateCPtr (System.Type,bool&) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:535)
Noesis.BaseComponent:.ctor () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Proxies/BaseComponentExtend.cs:17)
Noesis.DispatcherObject:.ctor () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Proxies/DispatcherObject.cs:30)
Noesis.View:.ctor (System.Runtime.InteropServices.HandleRef) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:519)
Noesis.View:.ctor (Noesis.FrameworkElement) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/API/Core/View.cs:492)
NoesisView:CreateView (Noesis.FrameworkElement) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:1497)
NoesisView:LoadXaml (bool) (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:485)
NoesisView:OnEnable () (at NoesisGUI-Unity-3.1.4-Indie/Runtime/NoesisView.cs:609)
UnityEngine.Object:Instantiate<UnityEngine.GameObject> (UnityEngine.GameObject)
NewTestScript/<NewTestScriptWithEnumeratorPasses>d__1:MoveNext () (at Assets/NewTests/NewTestScript.cs:25)
UnityEngine.SetupCoroutine:InvokeMoveNext (System.Collections.IEnumerator,intptr)