Question about Texture Atlases
Posted: 15 Jan 2014, 11:46
Something I was wondering but haven't gotten to yet: Let's say you have a large atlas with your icons, for your project. In your example of the running alladin character, you create a resource dictionary defining an image for each icon.
For something like a static set of icons (not a running character where the image changes very quickly), would you recommend instead to just create the imagebrush at runtime, when you show the icon?
In my case, I have a quickbar of skills you choose in mind. I would only be showing a small amount at one time, but the total I have to choose from may be in the hundreds.
Code: Select all
<!-- Created using Noesis XAML exporter for TexturePacker (http://www.texturepacker.com) -->
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml">
<ImageBrush x:Key="aladin01" ImageSource="aladin-atlas.png" Viewbox="145,58,33,54" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin02" ImageSource="aladin-atlas.png" Viewbox="180,58,30,54" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin03" ImageSource="aladin-atlas.png" Viewbox="73,61,27,57" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin04" ImageSource="aladin-atlas.png" Viewbox="39,2,33,57" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin05" ImageSource="aladin-atlas.png" Viewbox="112,2,38,54" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin06" ImageSource="aladin-atlas.png" Viewbox="74,2,36,56" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin07" ImageSource="aladin-atlas.png" Viewbox="152,2,31,54" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin08" ImageSource="aladin-atlas.png" Viewbox="185,2,27,54" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin09" ImageSource="aladin-atlas.png" Viewbox="41,61,30,57" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin10" ImageSource="aladin-atlas.png" Viewbox="2,2,35,58" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin11" ImageSource="aladin-atlas.png" Viewbox="102,60,41,55" ViewboxUnits="Absolute"
Stretch="Fill"/>
<ImageBrush x:Key="aladin12" ImageSource="aladin-atlas.png" Viewbox="2,62,37,57" ViewboxUnits="Absolute"
Stretch="Fill"/>
</ResourceDictionary>
In my case, I have a quickbar of skills you choose in mind. I would only be showing a small amount at one time, but the total I have to choose from may be in the hundreds.