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Camera Stacking and Noesis Blur Question

Posted: 02 Dec 2022, 19:04
by stonstad
Hey guys --

I forget if I have asked this before. Is it possible to apply a blur effect which uses a camera's existing output? i.e. Example:

Image

Thank you!

Re: Camera Stacking and Noesis Blur Question

Posted: 07 Dec 2022, 01:38
by jsantos
Yes, you need to render the camera into a texture and then use that texture in XAML to apply the blur.

If the render output has transparency, you need to premultiply the alpha. We know this is inconvenient and must be fixed in the future,