[Release Candidate] NoesisGUI v3.2
π CHANGELOG
π Visual Studio Code extension
π NoesisGUI-ManagedSDK-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-win-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-macOS-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-linux-3.2.0rc2-Indie.zip
Platforms included in C++ SDK:
Platforms included in Unity Package:
Platforms included in Unreal plugin:
π Visual Studio Code extension
π NoesisGUI-ManagedSDK-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-win-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-macOS-3.2.0rc2-Indie.zip
π NoesisGUI-NativeSDK-linux-3.2.0rc2-Indie.zip
Platforms included in C++ SDK:
- Windows (x86, x86_64)
- UWP (x86_64)
- iOS (arm, arm64)
- tvOS (arm64)
- macOS (x86_64, arm64)
- WebGL (wasm)
- Android (arm, arm64, x86, x86_64)
- Linux (x86_64, arm, arm64)
Platforms included in Unity Package:
- Windows (x86, x86_64)
- UWP (x86_64)
- iOS (arm, arm64)
- tvOS (arm64)
- macOS (x86_64, arm64)
- WebGL (wasm)
- Android (arm, arm64)
- Linux (x86_64)
Platforms included in Unreal plugin:
- Windows (x86_64)
- iOS (arm, arm64)
- macOS (x86_64, arm64)
- WebGL (wasm)
- Android (arm, arm64, x86, x86_64)
- Linux (x86_64)
Re: [Beta] NoesisGUI v3.2
Any ideas when we might see those Unity/Unreal betas? :D
sam
sam
Re: [Beta] NoesisGUI v3.2
Hey Sam, Beta 2 will include all platforms (not Unity or Unreal) and Beta 3 will bring Unity and Unreal.
Beta 3 should be available during January, but if there is something you want to experiment with we can prepare a preview of the Beta for your team (a beta of a beta... :D)
Beta 3 should be available during January, but if there is something you want to experiment with we can prepare a preview of the Beta for your team (a beta of a beta... :D)
Re: [Beta 2] NoesisGUI v3.2
Beta 2 released
- Feature Inspector and VSCode extension are now available for macOS (#1894).
- Enhancement New Tic-Tac-Toe example.
- Enhancement New Localization tutorial.
- Enhancement Implemented Pipeline library for D3D12 renderer.
- Enhancement Vulkan renderer improvements:
- Added support for Android.
- DescriptorSet bindings packed to avoid holes (better performance).
- Descriptor cache was not correct and was causing glitches in a few drivers.
- Incorrect layout transitions was causing full clears to our render targets.
- Implemented Pipeline Derivatives.
- Improved performance of offscreens having a VkRenderPass per tile.
- Enhancement Uri changes:
- Added GetScheme() to return scheme part of the URI (pack, file, http...).
- IsAbsolute() only returns true for URIs with a scheme, the rest are considered relative.
- GetPath() does not return the scheme, only the path part.
- Fixed Path with Stretch=Fill not scaling correctly when available size is Infinity.
- Fixed HitTest failing for Bezier and Arc strokes (#2060, #2468).
- Fixed Crash destroying template with IsMouseOver triggers (#2475).
- Fixed Binding converter errors not showing binding information (#2490).
- Fixed LayoutUpdated was incorrectly reentering ProcessLayout (#2492).
- Fixed Crash in TSF when collapsing focused TextBox (#2492).
Re: [Beta 2] NoesisGUI v3.2
Congratulations on the release! v3.2 looks awesome, can't wait to try it out when Unity version is available :)
Re: [Beta 2] NoesisGUI v3.2
HI guys any news on the Beta 3.2 Unity release?
Re: [Beta 2] NoesisGUI v3.2
Next beta (in 1-2 weeks) will include Unity and Unreal.HI guys any news on the Beta 3.2 Unity release?
Re: [Beta 3] NoesisGUI v3.2
Beta 3 released
- Feature Unreal Unity Implemented support for World Space UI.
- Feature Unreal Unity Implemented support for stereo rendering.
- Feature Unreal Unity Added support for Rive assets.
- Feature Unreal Unity Support for Visual Studio Code extension.
- Feature Unity Added support for Vulkan renderer.
- Feature Unity Implemented interactive XAML previews.
- Enhancement Unity Legacy Input System is no longer necessary.
- Enhancement Unreal Unity New World Space UI example.
- Enhancement Added support for RiveControl listeners (#2504).
- Fixed Unity Filtering of log messages in the render thread (#2509).
- Fixed Unreal Using a MaterialInstanceDynamic doesn't render anything (#2510).
- Fixed Unreal Added NoesisFindUObjectForComponent (#2282).
- Fixed Unreal MediaPlayer keeps playing when removed from the scene until it's garbage collected (#2508).
- Fixed Unreal NoesisSlateElement isn't being reset in TermInstance (#2481).
- Fixed Unreal NoesisBlueprintCompiler doesn't implement GetBlueprintTypesForClass (#2488).
- Fixed OnRender clip geometries not using current transform to calculate bounds.
- Fixed Behaviors detached when associated object temporarily removed from visual tree (#2498).
- Fixed NoesisViewEditor OnPreviewGUI null reference exception when no XAML selected (#2496).
- Fixed Assert setting Header in HeaderedItemsControl with DataTrigger (#2494).
Re: [Beta 4] NoesisGUI v3.2
Beta 4 released
- Fixed Unity HDRP compiler errors.
- Fixed Unity LangServer connection errors.
- Fixed Unity Editor glitches when rendering previews.
- Fixed Unity LangServer is now always connected and entering Play is not necessary.
- Fixed Unreal Rive assets not showing Reimport options.
- Enhancement Unreal Unity Updated Tic-Tac-Toe sample to the new design.
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