Ogre Renderer Update Never Completes
Posted: 28 Jan 2014, 04:21
I recently updated Noesis from version 1.0.2.4404 to 1.1.3.4655 within my Ogre project. When I run my existing project after a few minutes the game locks up from calling the following code in OgreNsGuiBindings.cpp:
The update never appears to complete and the game will hang permanently from that point on as the main thread is blocked. I don't see anything notable in the log.
Any help would be appreciated
Code: Select all
Ptr<IRenderer> renderer(static_cast<IRenderer*>(uiRenderer));
RendererInfo& ri = gRenderersInfo[renderer];
renderer->Update(time);
ri.commands = renderer->WaitForUpdate();Any help would be appreciated