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Rendering

Posted: 16 Mar 2023, 05:07
by kvjon
Hi there,
we would like to integrate Noesis in our Game Engine using the rendering backend agnostic BGFX framework. For this we need to understand how to integrate the Noesis rendering system into BGFX. Sadly the documentation on the exact rendering is currently not detailed enough to allow for integration to happen, and the "examples" aka the renderers in the application framework are not documented at all.

Re: Rendering

Posted: 16 Mar 2023, 10:24
by jsantos
Hello, our reference renderers (D3D11, D3D12, OpenGL, Vulkan, ...) are the best documentation we have right now for this.

There are also bindings for BGFX here:

https://github.com/MarioSieg/BGFX_Noesis_Renderer

But probably outdated or not completed. This is not an official integration though.