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Posts: 5
Joined: 27 Oct 2022, 11:06

Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)

21 Mar 2023, 04:36

I had to manually modify the C++ code in the plugin to add the missing header file...
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Topic Author
Posts: 5
Joined: 27 Oct 2022, 11:06

Re: Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)

21 Mar 2023, 05:13

I'm not sure if this was a bug, but I fixed it by adding the missing include files.

Add line in "NoesisInstance.cpp"

#if WITH_ENHANCED_INPUT
#include "EnhancedInputComponent.h"
#include "InputAction.h"
#endif

Add line in "NoesisXamlFactory.cpp"

#include "NoesisRive.h"
 
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hcpizzi
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Posts: 331
Joined: 09 Feb 2012, 12:40

Re: Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)

21 Mar 2023, 11:45

Sorry about the bumpy upgrade.

We normally don't do non-unity, non-PCH builds on a daily basis, but we do them before a release, to catch these kinds of errors. But somehow it failed to trigger ahead of the 3.2 release.

I've already fixed these missing includes, along with a few others.

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