Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)
I had to manually modify the C++ code in the plugin to add the missing header file...
Re: Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)
I'm not sure if this was a bug, but I fixed it by adding the missing include files.
Add line in "NoesisInstance.cpp"
#if WITH_ENHANCED_INPUT
#include "EnhancedInputComponent.h"
#include "InputAction.h"
#endif
Add line in "NoesisXamlFactory.cpp"
#include "NoesisRive.h"
Add line in "NoesisInstance.cpp"
#if WITH_ENHANCED_INPUT
#include "EnhancedInputComponent.h"
#include "InputAction.h"
#endif
Add line in "NoesisXamlFactory.cpp"
#include "NoesisRive.h"
Re: Too many compile error when upgrade to 3.2 (UnrealEngine 5.1.1)
Sorry about the bumpy upgrade.
We normally don't do non-unity, non-PCH builds on a daily basis, but we do them before a release, to catch these kinds of errors. But somehow it failed to trigger ahead of the 3.2 release.
I've already fixed these missing includes, along with a few others.
We normally don't do non-unity, non-PCH builds on a daily basis, but we do them before a release, to catch these kinds of errors. But somehow it failed to trigger ahead of the 3.2 release.
I've already fixed these missing includes, along with a few others.
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