NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)
Posted: 04 Apr 2023, 06:07
I need to create healthbars which could be attached to certain actors. For some reason 90% of the time when I try to use the NoesisWorldUI, Unreal Engine Crashes with the following errors:
Anyone else experienced this and/or know what to do?
Update: It crashes if you open a viewport in the actor blueprint you have the NoesisWorldUI in WHILE the game is running
Code: Select all
Assertion failed: LoadAction == ERenderTargetLoadAction::ENoAction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 397] Can't have a load action when no texture is bound.
UnrealEditor_RenderCore
[ProjectPath]\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisInstance.cpp:1855Update: It crashes if you open a viewport in the actor blueprint you have the NoesisWorldUI in WHILE the game is running