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NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)

Posted: 04 Apr 2023, 06:07
by JonasCerny
I need to create healthbars which could be attached to certain actors. For some reason 90% of the time when I try to use the NoesisWorldUI, Unreal Engine Crashes with the following errors:
Assertion failed: LoadAction == ERenderTargetLoadAction::ENoAction [File:D:\build\++UE5\Sync\Engine\Source\Runtime\RenderCore\Private\ShaderParameterStruct.cpp] [Line: 397] Can't have a load action when no texture is bound.

UnrealEditor_RenderCore
[ProjectPath]\Plugins\NoesisGUI\Source\NoesisRuntime\Private\NoesisInstance.cpp:1855
Anyone else experienced this and/or know what to do?

Update: It crashes if you open a viewport in the actor blueprint you have the NoesisWorldUI in WHILE the game is running

Re: NoesisWorldUI Crashing Unreal Engine (Assertion failed: Can't have a load action when no texture is bound)

Posted: 04 Apr 2023, 12:53
by hcpizzi
Hi JonasCerny,

This has already been fixed and will be in 3.2.1. I've attached the patch to resolve the issue.