Unity InputActionTrigger not working
Posted: 04 Apr 2023, 16:40
I'm trying to implement the input with the last version of Noesis in Unity using the new Input System (with the last version of Noesis.GUi.Extensions in our WPF project). However when using in WPF 'noesis:InputActionTrigger' as an interaction trigger, the console in Unity shows this:
Is 'noesis:InputActionTrigger' not supported in Unity yet? Or am I wrongly approaching 'GamepadTrigger'?
The interaction trigger 'noesis:GamepadTrigger' works, but it seems be only accepting a button already defined in the 'GamepadButton' enum, and cannot be assigned with the name of actions corresponding to a custom InputActionsAsset for our game.Unknown element type 'noesis:InputActionTrigger'
Is 'noesis:InputActionTrigger' not supported in Unity yet? Or am I wrongly approaching 'GamepadTrigger'?