Intended way of building/executing the samples.
Posted: 25 Apr 2023, 08:12
Hi,
I'm considering using NoesisGUI on a project and am taking a look at the samples provided with the native SDK.
But I'm a bit confused about the intended way of building them.
If I open NoesisGUI-win-x86_64.sln on VS2022 (Windows 10), and try to build the solution, or any non-blend project, the building fails with error:
Now, if I clean the solution, open it on Blend, and try to build it there the exact same way as VS, all the 49 projects build fine.
If I then try to build the solution on VS, I get that 26 projects succeeded (non-blend projects?) and that 23 are up-to-date.
I can then execute any project on the solution from that point on.
I'm a bit confused about this behaviour.
Is this the intended way of building the solution for these samples, or did I miss something in the docs?
I'm considering using NoesisGUI on a project and am taking a look at the samples provided with the native SDK.
But I'm a bit confused about the intended way of building them.
If I open NoesisGUI-win-x86_64.sln on VS2022 (Windows 10), and try to build the solution, or any non-blend project, the building fails with error:
However, If I try to build any -blend projects they run fine.C1083 Cannot open include file: 'pch.h': No such file or directory.
Now, if I clean the solution, open it on Blend, and try to build it there the exact same way as VS, all the 49 projects build fine.
If I then try to build the solution on VS, I get that 26 projects succeeded (non-blend projects?) and that 23 are up-to-date.
I can then execute any project on the solution from that point on.
I'm a bit confused about this behaviour.
Is this the intended way of building the solution for these samples, or did I miss something in the docs?