Set tap to drag transition threshold
Posted: 27 Apr 2023, 10:14
I have a xaml file with a ScrollViewer containing a set of Buttons.
In some cases a user can simply tap a button that is already visible but sometimes the user must scroll the desired button into view first.
The threshold for when a tap becomes a drag (hold?) operation appears a bit low as some fat finger pressing/pressing too hard on a button accidentally turns a tap into a drag.
I've been trying to change the behavior by calling View.SetHoldingDistanceThreshold(...) but either I'm using it wrong,
misunderstand its purpose or there is a bug somewhere because it does not change the behavior at all.
How can I go about solving this?
Unity 2021.3.23, Noesis 3.1.7
In some cases a user can simply tap a button that is already visible but sometimes the user must scroll the desired button into view first.
The threshold for when a tap becomes a drag (hold?) operation appears a bit low as some fat finger pressing/pressing too hard on a button accidentally turns a tap into a drag.
I've been trying to change the behavior by calling View.SetHoldingDistanceThreshold(...) but either I'm using it wrong,
misunderstand its purpose or there is a bug somewhere because it does not change the behavior at all.
How can I go about solving this?
Unity 2021.3.23, Noesis 3.1.7