Binding to Unreal textures in C++
Posted: 04 Sep 2023, 13:17
Is there a C++ code snippet to show how to bind an Unreal texture uasset to a Xaml Image?
QuestLog has this Xaml:
In the project SelectedQuest.Image is defined and assigned in a Blueprint.
I'm interested in how to define and assign it in C++
QuestLog has this Xaml:
Code: Select all
<Image Grid.Row="1" Source="{Binding SelectedQuest.Image}" Margin="1,0"/>I'm interested in how to define and assign it in C++