URP camera stacking + worldspace camera
Posted: 25 Oct 2023, 02:09
I am using URP. I have three cameras - main, overlay UI, worldspace UI. When I put the worldspace UI before the overlay UI camera in the stack list, everything renders. However, the worldspace UI renderers on top of the overlay UI. When I put the overlay camera first, however, the worldspace UI disappears.
Why can't I put the overlay camera first? I would like the overlay UI to render over the worldspace UI.
Why can't I put the overlay camera first? I would like the overlay UI to render over the worldspace UI.