WorldUI is multiplied for each connected client
Posted: 27 Oct 2023, 08:22
It seems that World UI Component is duplicated for each connected client during multiplayer. I don't know what I'm doing wrong or if it's a bug?
If I have one listen server and two remote clients (3 total) all connected clients gets three rendered WorldUI components.
I've tried debugging NoesisGUI plugin source i c++ to see if I can find out what's going on, but I can't seem to find anything useful.
Any help would be appreciated.
I've attached an image to illustrate the problem. Never mind the cubes that aren't replicated.

If I have one listen server and two remote clients (3 total) all connected clients gets three rendered WorldUI components.
I've tried debugging NoesisGUI plugin source i c++ to see if I can find out what's going on, but I can't seem to find anything useful.
Any help would be appreciated.
I've attached an image to illustrate the problem. Never mind the cubes that aren't replicated.
