opengl + native sdk, Why "IntegrationGLUT" sample High CPU usage when running
Posted: 21 Nov 2023, 14:21
Hello, everyone:
I have tried multiple versions of native SDK + opengl on windows, integrated glud or glfw, x86 or x64, and finally the generated exe has a high CPU usage when it runs.
But after the other samples are compiled, the CPU usage is very, very low, most of the time 0%.
Why is that?
How do I fix this?
I have tried multiple versions of native SDK + opengl on windows, integrated glud or glfw, x86 or x64, and finally the generated exe has a high CPU usage when it runs.
But after the other samples are compiled, the CPU usage is very, very low, most of the time 0%.
Why is that?
How do I fix this?