Unity FillRule Nonzero vs NonZero
Posted: 11 Jan 2024, 19:35
I have XAML with an element like
While using that in Unity 3D 2022.3.16 with Noesis 3.2.2 an error is shown in the Unity log:
However External\NoesisGUI\Runtime\API\Proxies\FillRule.cs specifies it as Nonzero so I guess it should be changed in one place or the other for consitency?
Code: Select all
<PathGeometry Figures="..." FillRule="Nonzero"/>That error can be removed simply by changing Nonzero to NonZero, so it's not a biggy.[NOESIS/E] ...: Cannot set value for 'PathGeometry.FillRule', unable to convert 'Nonzero' to a valid value
However External\NoesisGUI\Runtime\API\Proxies\FillRule.cs specifies it as Nonzero so I guess it should be changed in one place or the other for consitency?