Mobile device multi-button best practice
Posted: 28 Feb 2014, 09:38
Hello.
I've encountered a small problem while working with NoesisGUI on a project.
We wanted to display three buttons on screen, one for speed and two for right and left.
They are to be used on mobile devices, so they will receive input from a touch screen.
I made them RepeatButtons, and i hook up a handler to the Click event on each button. This works fairly well, however the problem is that the player will need to be able to press the "Speed" button at the same time as one of the left/right buttons. And with the current configuration, when I hold one button and press another one, the first button stops firing events.
Can anyone give me some advice on how to fix this, and if this is even the right way to do it?
I've encountered a small problem while working with NoesisGUI on a project.
We wanted to display three buttons on screen, one for speed and two for right and left.
They are to be used on mobile devices, so they will receive input from a touch screen.
I made them RepeatButtons, and i hook up a handler to the Click event on each button. This works fairly well, however the problem is that the player will need to be able to press the "Speed" button at the same time as one of the left/right buttons. And with the current configuration, when I hold one button and press another one, the first button stops firing events.
Can anyone give me some advice on how to fix this, and if this is even the right way to do it?