The font does not apply when Build and run the project.
Posted: 21 Feb 2024, 14:06
Hello Noesis Team,
I'm encountering an issue related to fonts in my project. While the program functions correctly within the Unity editor, it fails to display the expected font when I build the project and test it on a system lacking that particular font (without prior installation). Interestingly, if I download and install the font on my Windows 11 OS, the program functions as expected due to the system's font availability.
However, when I distribute the build to another PC lacking the font, the program defaults to a different font, such as Arial. I'm puzzled by this behavior and unsure if it's a bug or something else. Could I be overlooking a step or misconfiguring something?
Any guidance would be appreciated.
Thank you.
I'm encountering an issue related to fonts in my project. While the program functions correctly within the Unity editor, it fails to display the expected font when I build the project and test it on a system lacking that particular font (without prior installation). Interestingly, if I download and install the font on my Windows 11 OS, the program functions as expected due to the system's font availability.
However, when I distribute the build to another PC lacking the font, the program defaults to a different font, such as Arial. I'm puzzled by this behavior and unsure if it's a bug or something else. Could I be overlooking a step or misconfiguring something?
Any guidance would be appreciated.
Thank you.