Another Unity Editor crash...
Posted: 04 Mar 2024, 19:17
Hello. We're really at a point where we can no longer work with Unity/Noesis because of the frequent crashes (10+ times a day). We tried to ignore the issue for months and focused more on gameplay and ignored UI for the hope of giving Noesis team the time to stabilize it under the Unity Editor. But now we have reached a point where we have to start working on UI, but unfortunately it's unusable. Maybe our setup is causing it (a custom written framework similar to Caliburn + async/UniTask + DI/TinyIOC, a standard WPF/Enterprise stack) but we're too deep into development to change our UI system which works wonderfully if not for the crashes.
Our latest View (UserControl) causes a 100% Editor crash rate upon loading/display.
I created an issue in the bug tracker: https://www.noesisengine.com/bugs/view.php?id=3136
My question now:
Can we have an estimate on when we can see a fix for all those Unity Editor crashes so we can at least make a plan or worst case, delay our release date?
Thank you!
EDIT: I saw on the issue tracker that most of Unity crash issues have been assigned recently, so I presume the work has started on them? I really hope so and it gives me some hope for a quick resolution for our problems. Thank you again!
Our latest View (UserControl) causes a 100% Editor crash rate upon loading/display.
I created an issue in the bug tracker: https://www.noesisengine.com/bugs/view.php?id=3136
My question now:
Can we have an estimate on when we can see a fix for all those Unity Editor crashes so we can at least make a plan or worst case, delay our release date?
Thank you!
EDIT: I saw on the issue tracker that most of Unity crash issues have been assigned recently, so I presume the work has started on them? I really hope so and it gives me some hope for a quick resolution for our problems. Thank you again!