Re: Updates to Our Licensing Terms
The thing is, even if you don't release your game, we need to support your development. There are other alternatives, like going with royalties for example. But we don't like that model.If I understand these changes correctly, you can't use Noesis for more than 10 minutes at a time without buying a license -- even if you hadn't yet released your project?
We haven't decided yet about the 10 minutes or other alternatives but we are definitely removing unlimited trial periods because we also had a lot of companies using trials for years.
We listened carefully to the Indie community, 195€ single payment, unlimited platforms is a fair barrier.
Re: Updates to Our Licensing Terms
It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start developing with? If anything, this will simply lead to your software being pirated.
> We listened carefully to the Indie community, 195€ single payment, unlimited platforms is a fair barrier.
No offense, but this feels like both a very hollow & corporate statement. It's quite jarring coming from a developer of Noesis. 😅
> We listened carefully to the Indie community, 195€ single payment, unlimited platforms is a fair barrier.
No offense, but this feels like both a very hollow & corporate statement. It's quite jarring coming from a developer of Noesis. 😅
Re: Updates to Our Licensing Terms
To clarify, we will still offer 30-day (or longer) trials upon request. However, we are discontinuing the automatic extension of trials.It seems to me this just creates a large barrier to try Noesis in any real fashion as 10 minutes is extremely short to work with. How can you justify someone needing paying $195 to even try developing with Noesis, which is simply a UI framework, when entire game engines are completely free to start developing with? If anything, this will simply lead to your software being pirated.
Regarding the comparison with other engines, it's worth noting that Unreal Engine relies on royalties, while Unity has faced profitability challenges. While there are indeed other engines available, our pricing decision is based on what we believe is sustainable for our company and fair for our users
I sincerely apologize if my message came across differently. Our intention was to communicate that we carefully evaluated numerous alternatives and considered years of feedback from our users before reaching this decision.No offense, but this feels like both a very hollow & corporate statement. It's quite jarring coming from a developer of Noesis. 😅
It's crucial to understand that we can't maintain a sustainable business model without charging for the support we provide to our users.
Re: Updates to Our Licensing Terms
As a relatively new indie developer I have to agree with previous comments that this seems short sighted. Almost no indie developer is going to pay €195 for a tool they don’t even know how to use, that might be of potential use for their project. You are going to get purchases from existing users, and the pro developers for now, but there is currently no viable route for new indie users to start using NoesisGUI or even properly assess it to understand how useful it is compared to the alternatives, so your source of new users will inevitably dry up (unless your only real target is the pro market now).
I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then have to waste even more time porting to another solution.
I am certain that 99% of developers would prefer a free basic version (without any support / advanced features) for development purposes, with the paid version for users with actual shipped products / developers wanting support / more advanced features. This is the approach almost every software framework company takes because it allows new users to evaluate /test/trial software to ensure its useful before choosing it as their actual solution. I would also suggest the 30 days idea is itself odd - most game developments last a minimum of ~6 months. No-one is going to know their full UI requirements in month 1 - assessment of a tool is a continuous process throughout development, not something some can do in an arbitrary fixed 30 day window.
I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then have to waste even more time porting to another solution.
I am certain that 99% of developers would prefer a free basic version (without any support / advanced features) for development purposes, with the paid version for users with actual shipped products / developers wanting support / more advanced features. This is the approach almost every software framework company takes because it allows new users to evaluate /test/trial software to ensure its useful before choosing it as their actual solution. I would also suggest the 30 days idea is itself odd - most game developments last a minimum of ~6 months. No-one is going to know their full UI requirements in month 1 - assessment of a tool is a continuous process throughout development, not something some can do in an arbitrary fixed 30 day window.
Re: Updates to Our Licensing Terms
All our runtimes provide 10 minutes of execution. For example, in Unity, this means 10 minutes of Play mode that can be restarted by entering Play mode again. If this is not enough, you can contact us, and we will provide access to a 30-days trial.I know you mention that the free trial still exists (although its unclear how to get it...) - but again as an indie dev - why would I invest my limited time in attempting to learn and develop with a framework which I may suddenly lose access to after an apparently random amount of time, and then have to waste even more time porting to another solution.
I would love to understand why you think this is not enough for evaluating Noesis.
Additionally, I want to clarify that our current price (195 EUR, single payment, unlimited seats) is based on feedback from our indie users over the past years.
Thanks a lot for your feedback!
- SunSailor75
- Posts: 3
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Re: Updates to Our Licensing Terms
I'm a bit confused - is Studio already available or not? If not, is there something like a release window? And will it be downloadable freely then?30-day trial keys will be available upon request. If no key is active, our SDK binaries will run for 10 minutes. We are still deciding about this; however, Studio will not be affected and will run without limitations. These changes will take effect starting from Noesis 3.2.4.
Re: Updates to Our Licensing Terms
Hello!
Thank you for your questions. I understand the confusion and I'm happy to clarify.
Noesis Studio is currently in an alpha stage and is available only to selected clients who have prior experience with Noesis. This limited access helps us gather valuable feedback while we continue development. However, if you are already a client and are interested in helping us with feedback and testing, you can request access.
We aim to reach the beta state during this year. At that point, all our customers will have access to Noesis Studio.
Thank you for your questions. I understand the confusion and I'm happy to clarify.
Noesis Studio is currently in an alpha stage and is available only to selected clients who have prior experience with Noesis. This limited access helps us gather valuable feedback while we continue development. However, if you are already a client and are interested in helping us with feedback and testing, you can request access.
We aim to reach the beta state during this year. At that point, all our customers will have access to Noesis Studio.
Re: Updates to Our Licensing Terms
@jsantos whom can I contact to test the alpha of Studio? :) Thank you!
Re: Updates to Our Licensing Terms
We sent you an email.@jsantos whom can I contact to test the alpha of Studio? :) Thank you!
Re: Updates to Our Licensing Terms
Hi @jsantos can you email me an invitation to the alpha as well please? I've been awaiting it eagerly and am happy to share feedback.
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