Unity and Custom ShaderEffect with texture input support
Posted: 18 Mar 2024, 22:17
Greetings!
I've just begun using Noesis in my Unity project and I'm currently attempting to migrate a material/shader to the new system. This shader I'm working with requires 2 textures as input parameters, but I'm uncertain if it's feasible to utilize a custom ShaderEffect to accomplish this on an <Image> element. It seems that only built-in/simple types are supported for constant parameters.
If this isn't possible, what alternatives do I have to achieve the same outcome? Is there a method to apply a custom material to a specific element within my Noesis view?
I've just begun using Noesis in my Unity project and I'm currently attempting to migrate a material/shader to the new system. This shader I'm working with requires 2 textures as input parameters, but I'm uncertain if it's feasible to utilize a custom ShaderEffect to accomplish this on an <Image> element. It seems that only built-in/simple types are supported for constant parameters.
If this isn't possible, what alternatives do I have to achieve the same outcome? Is there a method to apply a custom material to a specific element within my Noesis view?