Unreal: NoesisGrabBackgroundImage
Posted: 04 Apr 2024, 16:34
Hi, I've got a question from one of our rendering engineers:
"In Unreal Noesis clears the scene color alpha to 1 in NoesisGrabBackgroundImage before it renders the UI. I'd like it to clear to 0 for DLSS Frame Generation to work properly.
Is it safe to change the clear alpha value from 1 to 0? The UI seems to be fine with the change"