Unreal Localization with Rive objects?
Posted: 12 Apr 2024, 18:28
I'm wondering if localization with Rive objects is possible? If it is, I feel like I'm close, but missing a crucial piece.
From this recent Rive video, I've named the text run in Rive before exporting
I then bound the variable in XAML, but perhaps the binding type is incorrect?
Then I tried to get/set the variable in my View blueprint, but doesn't seem to be doing anything
I even found this bug listing that's marked as resolved, but doesn't look like the implementation was explained?
https://www.noesisengine.com/bugs/view.php?id=2709
Any help would be greatly appreciated!
From this recent Rive video, I've named the text run in Rive before exporting
I then bound the variable in XAML, but perhaps the binding type is incorrect?
Then I tried to get/set the variable in my View blueprint, but doesn't seem to be doing anything
I even found this bug listing that's marked as resolved, but doesn't look like the implementation was explained?
https://www.noesisengine.com/bugs/view.php?id=2709
Any help would be greatly appreciated!