Seeking Assistance with C++ Binding in Unreal Engine 5 to NoesisGui
Posted: 15 Apr 2024, 22:23
Hello NoesisGui Community,
I am currently in the process of experimenting with NoesisGui within my Unreal Engine 5 project. While I have managed to grasp the basics of binding within the Blend project, I am facing difficulties in implementing bindings directly from C++ code to my NoesisGui UI.
Specifically, I am seeking guidance on how to establish bindings from my C++ code in Unreal Engine 5 to my NoesisGui UI. For instance, I am struggling to figure out how to pass variables such as a PlayerName from my game logic to the NoesisGui UI.
Any insights, tips, or resources on how to achieve this would be greatly appreciated. Thank you in advance for your assistance.
Best regards,
Warmadon
I am currently in the process of experimenting with NoesisGui within my Unreal Engine 5 project. While I have managed to grasp the basics of binding within the Blend project, I am facing difficulties in implementing bindings directly from C++ code to my NoesisGui UI.
Specifically, I am seeking guidance on how to establish bindings from my C++ code in Unreal Engine 5 to my NoesisGui UI. For instance, I am struggling to figure out how to pass variables such as a PlayerName from my game logic to the NoesisGui UI.
Any insights, tips, or resources on how to achieve this would be greatly appreciated. Thank you in advance for your assistance.
Best regards,
Warmadon