Inventory Sample Errors
Posted: 11 Jun 2024, 21:19
Hi everyone,
I'm currently working with the NoesisGUI inventory sample on Unreal Engine, sticking to version 3.0.7 as newer updates seem to introduce more complications
I'm encountering a few errors that don't stop the program from running but prevent certain parts of the MainWindow from rendering properly
I keep getting a message about needing a Storyboard object reference before a trigger action can execute. It's linked to a Path element styled by Style.StatsIcon
There's also an issue with setting a 'Binding' on the 'EndDragCommand' property of type 'DragTopItemBehavior'. in a DataTemplate
And another problem "'System.Windows.StaticResourceExtension' isn't recognized as a valid value for the 'Storyboard' property" in an EventTrigger
Has anyone else run into similar problems or knows how to fix these? Any advice would be really appreciated
Thanks a lot!
I'm currently working with the NoesisGUI inventory sample on Unreal Engine, sticking to version 3.0.7 as newer updates seem to introduce more complications
I'm encountering a few errors that don't stop the program from running but prevent certain parts of the MainWindow from rendering properly
I keep getting a message about needing a Storyboard object reference before a trigger action can execute. It's linked to a Path element styled by Style.StatsIcon
There's also an issue with setting a 'Binding' on the 'EndDragCommand' property of type 'DragTopItemBehavior'. in a DataTemplate
And another problem "'System.Windows.StaticResourceExtension' isn't recognized as a valid value for the 'Storyboard' property" in an EventTrigger
Has anyone else run into similar problems or knows how to fix these? Any advice would be really appreciated
Thanks a lot!