Techniques for Integrating World Space UI w/ 3D
Posted: 18 Jul 2024, 23:35
I have been using Noesis World Space UI for scenarios which combine 2D and 3D. The World Space UI is either in a fixed 3D position or shown via billboarding.
I saw this screenshot the other day, and I was curious if anyone has thoughts on how they might be integrating Noesis 2D line drawing with 3D rendering -- where a height component is involved.
It looks great. Is it a Noesis View rendered to a texture, with said texture applied to the terrain?

I saw this screenshot the other day, and I was curious if anyone has thoughts on how they might be integrating Noesis 2D line drawing with 3D rendering -- where a height component is involved.
It looks great. Is it a Noesis View rendered to a texture, with said texture applied to the terrain?
