Drop shadow effect when rendering to SDL with OpenGL
Posted: 30 Jul 2024, 15:34
Hello,
I'm running into an issue with the drop shadow effect (this is what ive noticed, there might be other effects or other features) when i render my application to SDL.
This line of code works fine when I use the launcher, but for some reason when i render myself to SDL window, i get a black screen.
Noesis error handler wont raise any errors, thats why i suspect something else, and i couldnt find an answer in the "IntegrationGLUT" guide.
I registered all components with "RegisterAppComponents", could you think of a reason for this to happen?
Thanks in advance :)
I'm running into an issue with the drop shadow effect (this is what ive noticed, there might be other effects or other features) when i render my application to SDL.
Code: Select all
<TextBlock Text="{Binding Path=Value, RelativeSource={RelativeSource AncestorType={x:Type Slider}}}"
Foreground="White" FontSize="33.74" FontWeight="Bold" FontFamily="../../microscope_adjustment_screen/assets/#Mont-Regular"
VerticalAlignment="Center" HorizontalAlignment="Left" Margin="-60,0,0,0">
<TextBlock.Effect>
<DropShadowEffect Color="#48348F" BlurRadius="4" ShadowDepth="0"/>
</TextBlock.Effect>
</TextBlock>Noesis error handler wont raise any errors, thats why i suspect something else, and i couldnt find an answer in the "IntegrationGLUT" guide.
I registered all components with "RegisterAppComponents", could you think of a reason for this to happen?
Thanks in advance :)