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wckdspn
Posts: 67
Joined: 18 Aug 2012, 23:14

Re: NoesisGUI + Unreal Engine (4) ?

08 May 2014, 23:37

Only for a complete solution. UE4 also supports OGL and OGLES, so it would be possible to get it partly working. Doesn't mean we don't want DX11 support ASAP, of course :P
 
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jsantos
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Re: NoesisGUI + Unreal Engine (4) ?

09 May 2014, 00:10

I see, then it means that this work can already be started. Good news! I don't know why but I though that DX11 was the bottleneck here
 
golgepapaz
Posts: 43
Joined: 01 Aug 2013, 01:59

Re: NoesisGUI + Unreal Engine (4) ?

09 May 2014, 13:24

Btw can we have DX11 already,please ? do you have a roadmap?
 
3nu
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Joined: 11 May 2014, 22:12

Re: NoesisGUI + Unreal Engine (4) ?

11 May 2014, 22:26

Actually you might want to port the GUI system using the RHI (kind of high-level render interface) through the macro-commands-interface of UE4, that is, it will work (mostly) on every platform the engine already supports :D

Same thing for the filesystem, which I imagine you need to read xml files and resources. If you want the implementation being really effective, though, you might also need to consider integrating your xml files and resources as ue4-asset, that is, they will be used and accessed from the editor and cooked properly by the runtime application.
 
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jsantos
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Re: NoesisGUI + Unreal Engine (4) ?

11 May 2014, 23:13

Btw can we have DX11 already,please ? do you have a roadmap?
Yes, DX11 is planned for the next big release (v1.2)
 
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Erio
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Joined: 06 Feb 2013, 17:30
Location: Orléans/France

Re: NoesisGUI + Unreal Engine (4) ?

23 May 2014, 03:08

I can see that a lot happened here ! :)

At first. Sorry for disappearing. I had a lot of trouble in my student life. :x

@DigitalKarnage : I would really like to help. But to be honnest, i am almost completely new at UE4, and haven't gone in the programming part yet (mostly played with the blueprints and all the tools in the editor).

So.. I might not be very useful or request a lot of help. :x

Also, as suggested @3nu, it would be very interesting to port it to the Blueprints system, which is, I guess, if they made the system well (looks pretty so far), quite "easy". :)

We will have to investigate the xml/ue4-assets part. I guess we could make it to show up in the content browser. But I have no clue how..

I think that there is a lot to do. :)

And thanks @jsantos for the informations.
Do you have some ideas about some release dates for the release 1.2 ?
To me, it won't be working in the windows editor until then. But I might be wrong, not knowing what's really under the hood. :)

@DigitalKarnage : I will send you a pm with my Skype account as it could be interesting to discuss and get in touch about this plugin project. :)
 
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Erio
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Location: Orléans/France

Re: NoesisGUI + Unreal Engine (4) ?

27 Jul 2014, 02:26

Ok. It seems right now that the FD3D11DynamicRHI class, which is the class that can provide us the ID3D11Device from UE4 for Noesis is a private class. OpenGL one is not private.

I am going for now with a :
void NoesisGUIImpl::startupNoesisSystem()
{
	NsConfigValue("Render.RenderSystem", "Render", "DX11");
	//TODO: Give Noesis UE4s' Devices.
	//ID3D11Device *device = (ID3D11Device*)RHIGetNativeDevice();
	//TODO: Set render device: IDX9RenderSystem::SetDevice(DXUTGetD3D9Device()); <- e.g
	//IDX11RenderSystem::SetDevice(device);
	NsGetKernel()->InitSystems();

	UE_LOG(NoesisLog, Warning, TEXT("NoesisGUI is now running."));
}
in my set up (based on the documentation). I will work on the multi-platform side when I get a visual response from Noesis.. Anything that could look like a Xaml xD

I've opened a question on the answerhub of Epic to know wether this is intended or not.

I might be wrong but I don think that it will be better to provide Noesis with the same ID3D11Device than UE4.

I am continuing on my way. We'll see what gives the next steps :D

EDIT: Seems like in the end I do not need to access FD3D11DynamicRHI.. I just wanted to mess with stuffs I am not allowed to :'D

I am currently getting the Device and it seems to be working. :)
No display yet.
 
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jsantos
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Re: NoesisGUI + Unreal Engine (4) ?

28 Jul 2014, 19:21

I am currently getting the Device and it seems to be working. :)
No display yet.
Good! I will try to update the integration tutorial with DX11 information as soon as posible. Anyway, the process is very similar to DX9. It shouldn't give you any trouble (apart from the bugs that may appear in this Beta because the DX11 renderer is yet in Beta state).
 
Spectrum007
Posts: 14
Joined: 01 Apr 2013, 19:31

Re: NoesisGUI + Unreal Engine (4) ?

10 Sep 2014, 19:03

How is this connection going??

I have read so much about UE4 and I am excited about the possibilities!

I have followed Noesis for several years and it is exciting to see what you have accomplished :D
 
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Erio
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Posts: 81
Joined: 06 Feb 2013, 17:30
Location: Orléans/France

Re: NoesisGUI + Unreal Engine (4) ?

16 Sep 2014, 17:16

Hi Spectrum007!

UE4 is sure a very very nice engine. :)

At the moment, last time I worked on it i was digging into getting some 3D meshes from Noesis.
Also, the additions that came with 4.4 promises for even more interesting results!


I've not worked a lot this month as a lot of change and preparations for my future had to be taken care of. :)

I should be back at home in the beginning of the next week and probably starting to work on it again :)

And at the moment. We can already say that Noesis starts within UE4 ! ;D
Just needs to print things out now :P

Erio
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