NoesisApp build in MacOS - ShaderCompiler not found
Hello, I'm trying to compile NoesisApp for Android using MacOS.
However, when I try to compile I get the error:
==== [NoesisApp] Building Release configuration ====
[PCH] [NoesisApp] pch.h
[CXX] [NoesisApp] register.cpp
[SHADER] [App/Shaders] Tint.noesiseffect
/bin/sh: ../../../Tools/ShaderCompiler/Bin/Linux/ShaderCompiler: No such file or directory
make[1]: *** [Makefile:270: build/Release/Tint.bin.h] Error 127
make: *** [NoesisGUI-android-x86_64.mk:69: NoesisApp] Error 2
I downloaded the three projects, Windows, Linux and MacOS, and I saw that only MacOS does not have the shadercompiler.
So how do I compile Android on MacOS?
Thanks.
However, when I try to compile I get the error:
==== [NoesisApp] Building Release configuration ====
[PCH] [NoesisApp] pch.h
[CXX] [NoesisApp] register.cpp
[SHADER] [App/Shaders] Tint.noesiseffect
/bin/sh: ../../../Tools/ShaderCompiler/Bin/Linux/ShaderCompiler: No such file or directory
make[1]: *** [Makefile:270: build/Release/Tint.bin.h] Error 127
make: *** [NoesisGUI-android-x86_64.mk:69: NoesisApp] Error 2
I downloaded the three projects, Windows, Linux and MacOS, and I saw that only MacOS does not have the shadercompiler.
So how do I compile Android on MacOS?
Thanks.
Re: NoesisApp build in MacOS - ShaderCompiler not found
There are two pending tasks that still need to be implemented on macOS:
- ShaderCompiler needs to be ported to macOS, which will allow the compilation of GL/Vulkan shaders.
- Add support for Metal in the macOS version of ShaderCompiler.
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