Can't get pixel scrolling to work with a ScrollViewer
Posted: 01 Oct 2024, 22:30
The scroll viewer works but it weirdly hides the full element at a time. I have "CanContentScroll" Set to false and VirtualizingStackPanel.ScrollUnit="Pixel" set on the grid, but it doesn't seem to work.
I also have this warning but I'm not sure why:
[NOESIS] Virtualization disabled: available viewport size is Infinite
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Noesis/Runtime/NoesisUnity.cs:366)
Noesis.View:SetSize (int,int) (at ./Noesis/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Noesis/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Noesis/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Noesis/Runtime/NoesisView.cs:1409)
I also have this warning but I'm not sure why:
[NOESIS] Virtualization disabled: available viewport size is Infinite
UnityEngine.Debug:LogWarning (object,UnityEngine.Object)
NoesisUnity:UnityLog (int,string) (at ./Noesis/Runtime/NoesisUnity.cs:366)
Noesis.View:SetSize (int,int) (at ./Noesis/Runtime/API/Core/View.cs:65)
NoesisView:UpdateSize () (at ./Noesis/Runtime/NoesisView.cs:1383)
NoesisView:UpdateInternal () (at ./Noesis/Runtime/NoesisView.cs:1501)
NoesisView:LateUpdate () (at ./Noesis/Runtime/NoesisView.cs:1409)