Dynamic texture loading with fallback local image
Posted: 13 Oct 2024, 17:13
Hello! We're using DynamicTextureSource for rendering our image rendered into texture. Also we want to show some default local image while real texture is loading in separate thread. Problem is we don't have any way to get some Noesis::Texture object from BitmapImage with local value to show it in DynamicTextureSource until our real image is loaded.
Do you have tips how to do it better? Converter? Texture provider? Something else?
Some examples would be appreciated.
Thank you!
Do you have tips how to do it better? Converter? Texture provider? Something else?
Some examples would be appreciated.
Thank you!