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World UI bug related to camera.

Posted: 24 Oct 2024, 14:39
by christallire
Hello, Team.

I've found several bugs related to Unity World UI and camera.
Please see the attached project.
The project is made straight from Unity 6's Universal 3D project, no other settings are changed except the Graphics compatibility setting.

1) Mouse input is not working to object in some extreme case.
a. attached project reproduces this bug
b. Mouse Input is ignored when Camera pos (0, 10, 0) rot (90, -180, 0) and object pos (0, 4, 0) rot (90, 180, 0)
c. Moving the camera to (0.1, 10, 0.1) makes input work again.

2) World UI Object is culled when it shouldn't be.
a. Enter the playmode
b. Move the camera to (0, 20, 0)
c. Move the object to (0, 8, 0)
d. Object is culled

3) Would UI Object hit test region is off (larger or smaller) when changing Noesis World UI Scale.
a. Enter the playmode
b. Move the camera to (0, 10, -1.010299e-05)
c. Button hit test is off.

Re: World UI bug related to camera.

Posted: 29 Oct 2024, 17:12
by jsantos
Could you please file a bug for this? Thank you!