Mouse click is not working in Unreal Engine screen space widget components
Posted: 24 Feb 2025, 16:44
Hi there,
I'm having an issue with Unreal Engine 5.5.3 (latest) and Noesis 3.2.7 (latest). My problem is that according to the docs, Noesis views (widgets) should work fine with widget components (UWidgetComponent), however, if I try to place a Noesis view inside a widget component in the world, the contained UI does not receive mouse click events. (hover works fine though) It seems to give back focus to the game viewport.
The widget component mode is set to screen space, so it's always an overlay of the world, not really what Noesis World UI implement.
I've tested the issue with a fresh empty UE project to make sure it's not my project settings are causing the issue.
I parallel tested with regular UMG widgets, and they do work fine in the very same situation.
I've been wondering, is it a bug or a known issue, or is there any workaround for this?

I'm having an issue with Unreal Engine 5.5.3 (latest) and Noesis 3.2.7 (latest). My problem is that according to the docs, Noesis views (widgets) should work fine with widget components (UWidgetComponent), however, if I try to place a Noesis view inside a widget component in the world, the contained UI does not receive mouse click events. (hover works fine though) It seems to give back focus to the game viewport.
The widget component mode is set to screen space, so it's always an overlay of the world, not really what Noesis World UI implement.
I've tested the issue with a fresh empty UE project to make sure it's not my project settings are causing the issue.
I parallel tested with regular UMG widgets, and they do work fine in the very same situation.
I've been wondering, is it a bug or a known issue, or is there any workaround for this?
