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High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges

Posted: 05 Mar 2025, 13:08
by sologroovegames
Hi there,

I'm trying to achieve a blurred background effect in Unreal, similar to the one in the samples template. However, I've noticed that once I raise the blur radius to a higher value to reach the desired effect, I'm starting to lose the blur around the edges of my border. I could circumvent this issue by using ClipToBounds and negative Margin, however, then I found no way to have rounded corners of the blur.

If I increase the blur radius more, the whole effect starts to fade away. It feels like the Radius parameter also works like a "fade out length from the edges" parameter.

Update: managed to find a workaround, not sure how can I delete the topic.

Re: High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges

Posted: 06 Mar 2025, 13:40
by sfernandez
Would it be possible to share how you solved it to help others with the same problem?

Re: High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges

Posted: 10 Mar 2025, 11:28
by fondnone
Hi there,

I'm trying to achieve a blurred background effect in Unreal, similar to the one in the samples template. However, I've noticed that once I raise the blur radius to a higher value to reach the desired effect, I'm starting to lose the blur around the edges of my geometry dash game border. I could circumvent this issue by using ClipToBounds and negative Margin, however, then I found no way to have rounded corners of the blur.

If I increase the blur radius more, the whole effect starts to fade away. It feels like the Radius parameter also works like a "fade out length from the edges" parameter.

Update: managed to find a workaround, not sure how can I delete the topic.
I am having the same problem. Please let us know how you solve it!

Re: High radius of BlurEffect with BackgroundEffectBehavior does not blur content around the edges

Posted: 17 Oct 2025, 19:00
by Demond
How did you achieve this?