Implement an UI created with studio in Unreal
Posted: 19 Mar 2025, 16:48
Hello,
I'm a newbie with Noesis Studio, and I'm racking my brains trying to understand how can I make it works in Unreal.

I have designed a dialogue and quest UI with Noesis Studio, and I want to do several things with it (in Unreal Blueprints) :
- Bind the text name with the name of the NPC
- Bind the text dialogue with the dialogue NPC (with a typewritting effect)
- Launch codes when clicking on the buttons
- etc...
I know that we can drag and drop the xaml file in Unreal and create a view that we can then add to viewport, but I don't know how to add code to it ^^' I noticed that there are data on Noesis Studio, but I don't understand how it works (I tried to read the documentation, but I don't understand anything).
Thanks in advance :)
I'm a newbie with Noesis Studio, and I'm racking my brains trying to understand how can I make it works in Unreal.

I have designed a dialogue and quest UI with Noesis Studio, and I want to do several things with it (in Unreal Blueprints) :
- Bind the text name with the name of the NPC
- Bind the text dialogue with the dialogue NPC (with a typewritting effect)
- Launch codes when clicking on the buttons
- etc...
I know that we can drag and drop the xaml file in Unreal and create a view that we can then add to viewport, but I don't know how to add code to it ^^' I noticed that there are data on Noesis Studio, but I don't understand how it works (I tried to read the documentation, but I don't understand anything).
Thanks in advance :)

