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noesis studio improvements
Posted: 18 Apr 2025, 18:51
by a.lashkevich
Hello Noesis team.
Could you please answer, is it possible to add such functionality in noesis studio?
1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
Re: noesis studio improvements
Posted: 23 Apr 2025, 19:18
by jsantos
Hello!
1) We want to use own custom components/converters with noesis studio without rebuilding studio from sources.
Maybe you can give us opporunity to connect noesis studio to our lsp server? Or maybe we can use our dll?
Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.
2) We want to have ability to insert one usercontrol into another. Right now it can be done only by templates but for that we need to "include" link on such usercontrol into main file. In case if we want insert on of dozens controls, it could be a problem. Also it is can't be done if we want to bind path to xaml from code. May be you can add some control for loading xaml by filepath? Something like <XamlLoader Source="{Binding FilePath}" DataContext="{Binding Content}">. I see that you have "component" control but it doesn't work right now.
Embedding
UserControls as described depends on the resolution of point 1. While the
Component control is intended to provide the functionality you're looking for, it is not yet supported in the stable runtime. We're working to make it available soon.
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?
Thanks!
Re: noesis studio improvements
Posted: 23 Apr 2025, 19:22
by Dmirty
3) Could you please add support UTF-8 for non latin languages? for example if I add text block with armenian "hello." - Բարեւ., they will be converted into <TextBlock Text="Բարեւ." />, but if I open xaml by notepad and replace symbols into "Բարեւ." and reload xaml into noesis studio it will be displayed correctly in noesis studio and in notepad.
This is a known bug that needs to be addressed. Could you please submit a ticket so we can track and resolve it?
It is already reported
https://www.noesisengine.com/bugs/view.php?id=4001
Re: noesis studio improvements
Posted: 25 Apr 2025, 05:04
by garethrobinson
Currently, the only available option is to build Studio from source. This limitation will be addressed once Studio is integrated into the SDK and the Unity/Unreal plugins. We are actively working on this.
Good to know that this is being worked on, it's a big limitation currently that limits how far you can go with making Studio a proper wysiwyg editor for your interfaces.
Re: noesis studio improvements
Posted: 21 May 2025, 11:55
by a.lashkevich
could you please share information when are you planning to add functional from noesis studio in SDK? some controls like 'component' or radial controls or MathConverter for example?
Re: noesis studio improvements
Posted: 26 May 2025, 13:17
by jsantos
We're preparing a beta SDK that includes all of this. If you need it urgently, please let us know privately, and we'll share instructions on how to access it in the source code.
Re: noesis studio improvements
Posted: 24 Sep 2025, 11:50
by hehe
We're preparing a beta SDK that includes all of this. If you need it urgently, please let us know privately, and we'll share instructions on how to access it in the source code.
Hi,
could you please provide us with instructions on how to access it in the source code? We are evaluating which UI middleware to use in our next project, and adding custom components is essential for us.
Re: noesis studio improvements
Posted: 24 Sep 2025, 13:04
by jsantos
We have released
Noesis Studio for Unity, which supports extensions.
Next is Unreal and C++ SDK. We are working on it.
Re: noesis studio improvements
Posted: 11 Feb 2026, 16:06
by d.shevchik
Hi,
Any ETA regarding Noesis C++ SDK with Studio so we could get functional parity?
Regards,
Dmitry
Re: noesis studio improvements
Posted: 16 Feb 2026, 12:48
by jsantos
It is coming after the release of 3.2.11 (hopefully this week).
Thanks for your patience!