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Noesis Studio default Foreground color mismatch with SDK impl.

Posted: 09 May 2025, 08:06
by CarpeLock
Noesis Studio Version: 0.1.218
SDK version: 3.2.4 (Noesis Init v3.2.4 (Windows on x86_64 Profile))
Runtime impl. is a native implementation on CryEngine (But I don't think it is related to engine platform)

Reproduce:
  • Create any xaml in NoesisStudio with some text, leave the Foreground color as default.
  • Display it in engine runtime impl.
  • Then you will found the font color is black (which I think it may be the default color of runtime impl), however the font color should be #FFE4E6E8 (as in Studio).
If I change the Foreground color to any other color rather than the default Foreground color (#FFE4E6E8) in Noesis Studio, it will be rendered corretly as expected.

Re: Noesis Studio default Foreground color mismatch with SDK impl.

Posted: 12 May 2025, 11:09
by sfernandez
Hi,

This is something we have to fix in Studio, because we're internally using our theme in Studio and it is not exposed properly.
To match the same environment in your game engine you will have to merge NoesisTheme.DarkBlue.xaml (available in the SDK under Src/Packages/App/Theme/Data/Theme) in the Application Resources.

Could you please report this in our bugtracker?

Thanks!

Re: Noesis Studio default Foreground color mismatch with SDK impl.

Posted: 20 May 2025, 05:57
by CarpeLock
Hi,

This is something we have to fix in Studio, because we're internally using our theme in Studio and it is not exposed properly.
To match the same environment in your game engine you will have to merge NoesisTheme.DarkBlue.xaml (available in the SDK under Src/Packages/App/Theme/Data/Theme) in the Application Resources.

Could you please report this in our bugtracker?

Thanks!
Submitted at:
https://www.noesisengine.com/bugs/view. ... 9#bugnotes

Re: Noesis Studio default Foreground color mismatch with SDK impl.

Posted: 20 May 2025, 10:43
by sfernandez
Thanks for the report!