Blurring effect in Studio
Posted: 14 May 2025, 13:26
Hey Noesis Forum!
We're looking to add an effect where in a UI element that has semi-transparency, it also blurs the game screen behind it.
I know Noesis studio has the blureffect but this isn't creating the desired effect when used in engine.
The closet I can replicate for example is below; where the square has 1% opacity on a white fill with the figma blur effect applied.
Is this something we can do in noesis or will it need render support from our render team?
Thanks as always!
We're looking to add an effect where in a UI element that has semi-transparency, it also blurs the game screen behind it.
I know Noesis studio has the blureffect but this isn't creating the desired effect when used in engine.
The closet I can replicate for example is below; where the square has 1% opacity on a white fill with the figma blur effect applied.
Is this something we can do in noesis or will it need render support from our render team?
Thanks as always!