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Godot Integration

Posted: 18 Jun 2025, 07:08
by SleepyMode
Hello,
are there any plans for official integration with Godot?

Re: Godot Integration

Posted: 18 Jun 2025, 10:50
by jsantos
While we don't currently have official plans for this, we would be willing to provide support for an integration developed externally

Re: Godot Integration

Posted: 17 Jul 2026, 09:28
by huntk20
While we don't currently have official plans for this, we would be willing to provide support for an integration developed externally
Hiya jsantos,

I've been a big fan of this GUI when I learned about it about ~9 years ago when I was working at an enterprise laser engineering firm. I was unfortunately unable to convince them to utilize this GUI for their lasers and I tabled the idea of this GUI framework. Fast-forward to today, I am currently self-employed building a game in Godot .NET casually, and I just don't like their capabilities for building a UI. I have always been heavily invested and very comfortable in .NET and very much love XAML/AXAML today. It reminded me of this framework, and I wanted to see how difficult it would be to implement. Well, it was a little more than I thought, but it's working well!

Repository is here: https://github.com/Huntk23/NoesisGodotNet

I am just now releasing this to the public as a beta for testing and feedback. I have a couple more items on my roadmap (macOS support and Vulkan interoperability) I need to complete before I start porting my fully featured .NET implementation to my lite C++/GDExtension project for Godot Native/GDScript. It will be hosted and supported in separate repo.

Thank you for this great product Noesis team!

Re: Godot Integration

Posted: 17 Jul 2026, 10:35
by jsantos
This is impressive. Thanks for sharing it with the community. I've added your work to the list of unofficial integrations.